![]() ![]() To reset for a shiny starter you likely need to restart the game entirely to get a different TID and SID. The included 1024.ips files for each version have 1024 rerolls, which I found to give a nice shiny rate for a randomized playthrough.ĭue to Emerald's RNG seeding from the same point after each reset you can't reset for a shiny there easily.Įncountering more Pokemon will advance the RNG further to allow shinies to be found. I was a bit rusty while making this hack so the code is likely not entirely up to par, still, feel free to use it in any of your projects. Please refer to readme.txt for installation guidelines, including how to change the number of extra rolls that will be performed.Īlso included in the archive is the source code for the bootstrap as well the PID rerolling itself. You can download the v1.4 archive with the patch here.įixed issue where stationary encounters in Fire Red had fixed PIDsįixed issue where unrelated trainer flags being changed could break the intended functionality in both versionsĪdded playing the legendary encounter theme for Fire Red when encoutering a shiny(Can be disabled, see Instructions) This hack obsoletes my earlier hack known as the Shin圜C tool. The Shiny Pokemon generated by this hack are shiny by the standard definition of shinyness and will be shiny when carried over to other games. ![]() It functions in essentially the same way as the Shiny Charm and things like the Masuda method do in later generation Pokemon titles. This hack allows you to change the shiny odds in Fire Red by making the game try a number of extra times to find a shiny Pokemon when an encounter occurs. ![]()
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